Players
2–5
Time
30–60 min
Ages
8+
Type
Gateway / route-building
Pros
- Teaches in five minutes
- Fun for kids and adults alike
- Beautiful, quality components
- The definitive gateway game
Cons
- Under-7s want the First Journey version
- Route competition at 5 players
- —
If there's one game that proves modern board games have left Monopoly in the dust, it's Ticket to Ride. You draw colorful train cards and spend them to claim railway routes between cities, racing to complete secret destination tickets. That's it — and yet it's tense, satisfying, and endlessly replayable. The rules genuinely take five minutes, a game fits in under an hour, and it works beautifully across a wide age range, which is exactly what a family game needs.
For families with younger kids, Ticket to Ride: First Journey (below) scales it down to ages 6+. But for most families, the standard game is the one — quick, beautiful, and fun for everyone at the table.
Our Pick
The perfect family game — and the one we'd hand any family first. You collect train cards and claim railway routes across a map; the rules take five minutes to teach, a game runs under an hour, and it's genuinely fun whether you're 8 or 80. The gateway game that's launched a million game nights.
Buy this if you buy one family game. It hits the sweet spot every family game needs: simple enough for kids (ages 8+), engaging enough for adults, quick to learn, and never boring. Beautiful components, easy setup, and it plays great at 2–5. The safest possible first purchase.
What we don't like
Younger kids (under 7) may need the simpler First Journey version (also in this guide). And at 5 players the board gets competitive for routes — which most families enjoy, but sensitive young kids can find frustrating.








